The model list never stops changing.
The picker now holds 24 models from 9 families: Nano Banana, Seedream, GPT Image, Flux, Grok Imagine, Qwen, Recraft, Runway, Ideogram. Model names say nothing useful to most creators.
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Atlabs AI · Case study 01
Designing one calm surface for 24 fast-moving AI models. As of October 2026, ~6,800 creators have used it to make ~55,000 images.
As of 24 Oct 2026 · external users only
Atlabs needed a direct way for creators to use the latest image models without going through a full video workflow. I designed Create Image from scratch, and with it a left-input / right-output shell that became the template for every Atlabs mini app. It grew into a core tool for a committed group of creators, who mostly use it to refine reference images into high-resolution, video-ready frames; the data also showed me where it still loses people, which sets the next round of work.
Atlabs turns ideas into animated videos. Inside a story, images are generated for you. But creators kept asking for direct control: make a character sheet, fix one frame, test the model everyone was talking about that week.
There was nothing to iterate on. No previous version, no pattern to extend. I designed Create Image from zero, and treated it as the first instance of a system rather than a one-off page, because more tools were clearly coming.
The picker now holds 24 models from 9 families: Nano Banana, Seedream, GPT Image, Flux, Grok Imagine, Qwen, Recraft, Runway, Ideogram. Model names say nothing useful to most creators.
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The useful move is changing one variable and running again, not starting over.
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Generations take a median of 32 seconds and, as of October 2026, cost from 0.6 to 12 credits depending on model, resolution and quality. Uncertainty about either makes people hesitate or feel tricked.
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Seven decisions, each with the evidence we saw afterwards. The data shows behaviour, not why, so it's described as consistent with each decision, not caused by it.
Decision 01 Same shell, different job
Task-first and model-first people land in the same tool, so new models never change the navigation.
The Image and Video menus split into Tools (what you want to do) and Models (what you want to use). Most people arrive task-first ("I need to upscale this"). Power users arrive model-first ("I want to try Seedream 5 Pro"). Both doors lead to the same mini app, so the model list can grow every week without the navigation changing shape.
model families in active use, and the long tail (Flux, Grok Imagine and others) still gets real traffic.
Decision 02 Same shell, different job
One layout, inputs left and results right, now carries every mini app.
Inputs on the left in the order people think: model, prompt, references, then output settings. Results on the right. I designed this as a system from the start, and it now carries every mini app on Atlabs. New tools ship faster, and users never relearn the layout.
tools now run on the same shell, from Create Image to Upscale, Reframe, Lip Sync and video.
Decision 03 Decide by trade-off, not by name
Every model shows wait time and max resolution: the two things people ask before generating.
The model picker leads with a curated Featured list and has search. Each row shows two facts: estimated time (~9s to ~45s) and maximum resolution (up to 1K / 2K / 4K). These are the two questions creators actually ask before generating: "how long will I wait?" and "is it sharp enough for my video?". NEW and PREMIUM badges flag what just landed and what costs more.
of requests are at 2K or higher, and the most-used model family is a premium one, not the cheapest. Creators pay for quality when they can see what they're getting.
Decision 04 Consistency over novelty
References sit right under the prompt, because video needs the same character frame after frame.
Reference images sit directly under the prompt, with room for up to 16. In an AI video product, consistency matters more than novelty: the same character, the same style, frame after frame.
of requests include at least one reference image. In practice Create Image is mostly an image-to-image and editing tool, not a blank-canvas one.
How people actually use it % of external requests, as of 24 Oct 2026
Decision 05 No surprises
The price is inside the button and updates live, so nothing surprises you.
The credit cost is part of the Generate button itself and updates as model, resolution, quality and outputs change. There is no separate pricing step and no surprise afterwards. Try the panel: these are the real prices.
of requests ask for more than one output. People generate deliberately, one image at a time, which is the behaviour visible cost encourages.
A working copy of the settings panel. Change anything and the cost inside the button updates, as it does in the app.
Decision 06 Every output is an input
Reuse Inputs reloads a whole recipe in one click, so you change one thing and run again.
History has three views for three jobs: grid to scan, filmstrip to compare variations large, list to read prompts next to results. Hovering any image shows its full recipe: prompt, model, ratio, resolution, reference count, credits, time. Reuse Inputs reloads the whole recipe into the panel in one click, so the next run changes one variable instead of rebuilding everything by copy-paste.
characters is the median prompt; the average is ~110 words and the longest passes 34,000 characters. Prompts are too long and too carefully built to retype.
animated scene of a beautiful hike
Decision 07 Every output is an input
Every result offers its next step: animate, edit, upscale, reframe, lip sync.
The detail view turns each output into a starting point: Image to Video, Edit, Upscale, Reframe, Add Lip Sync, Motion Control. The mini apps stop being separate utilities and become one pipeline: image → video.
of requests are vertical 9:16, a format that only makes sense for short-form video. People are making frames, not pictures.
The empty state teaches the three steps with one cupcake that gets more refined at each step: write → guide with a reference → fine-tune.
Since launch in September 2025, to 24 Oct 2026. External users only, rounded.
Most people who tried Create Image made one image and never came back.
The tool works well for people who already know what to type. It does far less for someone facing an empty box that says "Enter here". Power users bring long prompts and reference images; newcomers bring a vague idea. The interface treats them the same.
I'd rather show this than hide it. It is the clearest signal for what to design next.
Three bets, all aimed at the first five minutes:
How I'll know it worked: a higher share of new users making a second image, and more users returning on a second day.
The story behind the work, or my résumé on one page.